Tuesday, March 3, 2015

Sketch Tuesday 3.3.2015

Andrew Stovesand, Animator
A painting from the kids at Ascension Classical School

Thursday, February 19, 2015

Moonbot at Louisiana Comic Con - This Saturday!

The bots land at Louisiana Comic Con on Saturday, February 21 at the Bossier Civic Center. We’ll be on the exhibition floor demoing our apps as well as hosting meet and greets with our team. Louisiana Comic Con runs from 10 AM to 7 PM and tickets are $10. For more tickets and more information, visit their website.

Tuesday, February 10, 2015

Sketch Tuesday 2.10.2015

William Joyce

William Joyce

Fly Present, Kendra Phillips, CG Generalist

Limbert Fabian, Creative Director

Tuesday, February 3, 2015

Sketch Tuesday 2.3.2015

Spreadsheet Doodle, Adam Volker, Creative Director - Moonbot Interactive

Fig. 1 featurus intendedus, John Cannon, Developer

Limbert Fabian, Creative Director

Joe Bluhm, Lead Artist

Mystery Sketch! Which bot could have drawn this?

Friday, January 30, 2015

Now Hiring: Game Designer

Job Title: Game Designer
Reports to: Chief Technology Officer & Creative Director – Moonbot Interactive
Job Summary:
This full-time position combines technical knowledge and ability with the artistic vision and creativity of a storyteller. He or she may design various types of game mechanics, including meta game systems and player movement. Our ideal Game Designer candidate is a creative storyteller with the ability to enhance narrative through gameplay systems and interfaces. This candidate will have industry experience in creating and developing games from initial concepts to finished products. He or she may be assigned to a single or multiple project(s) at one time with various needs, complexities, and formats.

  • 2+ years of game design experience with a variety of platforms and game types
  • Have a thorough understanding of the current and projected market and target audiences for different games and game platforms
  • Experience in developing gameplay systems that involve story elements
  • Be able to create original ideas and also work from existing concepts and stories
  • Basic understanding of Unity
  • Basic programming knowledge or ability to work with programmers to create comprehensive gameplay
  • Strong communication and presentation skills in order to pitch and explain ideas to programmers, artists, directors and managers
  • Write and maintain documentation about designs and stay up-to-date with other designs
  • Proficiency with software to help pitch and develop ideas in 2D and 3D (i.e. Photoshop, Maya)
  • Strong organizational and leadership skills
  • Ability to multi-task, work under pressure and meet required deadlines in a collaborative environment
  • Must take initiative in handling assigned duties and additional tasks which will aid the function of the organization
  • Must be flexible. Moonbot Studios is a growing venture working in cutting-edge and highly creative technologies. As with any mid-size studio, members of the Moonbot team wear multiple hats. Our employees approach their jobs in a serious manner but in an environment that is conducive to free expression and creativity
    Must be currently legally authorized to work in the United States and be willing to relocate to Shreveport, Louisiana
Submit resumes & links to reels to Moonbot: recruiting@moonbotstudios.com

Moonbot Studios is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.